|From D&D Doodle|
Basic/Expert is wonderful for getting down to D&D at its most essential. Take five to fifteen minutes whipping up a character, grab a dangled plothook, and step into someplace dangerous full of Things Unknown.
After the sad but probably inevitable passing of Urist Diggerbollox, Darius is handing off the reigns of running the game over to me for a session or two, officially putting the Riders of Lohan into my cruel and whimsical hands. This style of "Round Robin" DMing isn't for everybody but if you're not terribly concerned with architecting some sort of overall plot it's a really dramatically creative to play around with the emergent narrative of a D&D campaign. I've put together a fun little adventure/exploreathon that doesn't really riff in any way with Darius's Catacombs of Garesh but I'm hopeful that the players will throw out some connective elements as it takes place in the same city of Yem.
At this point a dungeon by D&D definition is actually quite usefully vague. To get a little old-schoolist there's this kind of playstyle where instead of having a big story idea with a series of connected encounters you plop characters at the beginning of, you construct a place that is just this clusterfuck of bad guys doing stuff, things that you can screw with (that might screw you), and a bunch of dangling questions, and put the players in front of THAT and just sorta go, "okay, go nuts." You don't know if the players are going to figure everything out right away or get totally stonewalled by something you thought would be obvious or actually turn their own interpretation of what's going on into something hilarious and ingenius and far far better than what you've got in your notes. I love that.
The dungeon I've worked up is SORT of a dungeon, but it's basically just a mess of stuff that's "going on". We'll see how it works out, I can't wait!