This week's question: How high should a wizard hike up their skirt when fleeing for their life?
(roll 1d6)
- Knee-level. You've only got to outrun the fighter, who is wearing full-plate anyway so he can soak a hit or two before going down, right?
- Thigh-high. This provides a solid maneuverability for kicking down obstacle doors that might be in your way. There's already Stars and Moons on your robes, so a little extra flash of moon isn't going to be noticeable.
- Waist-high. Pursuers may have to roll a saving throw vs. Death Ray/Poison, depending on hygiene or dungeon diet.
- Can't actually bend over to grab a hem. Oh wait, that's the player, not the player character.
- Creative Use of a Floating Disc spell. Put some Juice in your Caboose. Choo-choo noises optional.
- The Drawer-Dropper. For the truly desperate, this technique has only paid off once when Izridian the Invoker kept his spare spell components someplace "extra safe" and the pursuing flailsnail had a reaction to his Mystic Bathsalts.
I rolled a 5, which reminds me of a little fact. I don't know of any player character that has actually used Floating Disc.
ReplyDeleteI would have used floating disc last time I played a wizard, except that the DM never gave us treasure.
ReplyDelete